Eight products. One library. One account.

Start with a book or run the full stack. Everything draws on the same content library, so what you buy this term keeps getting better as the library grows.

Eight products

The Into the Community book set: an open illustrated title, a fan of further titles, and a tablet on the Spotty stand showing the page's scene in 3D with fish swimming out of it

CR8LAB Books

Printed books with a digital layer that stands up off the page.

  • Nursery and primary schools
  • homeschooling families
  • libraries
  • STEM clubs
  • publishers licensing the format
  • Curriculum mapped, with a teacher guide for every title
  • Works with no network once the pack is downloaded
  • Titles currently include [Into the Community, Into the Curiosity Q, and the eight book AR Science Lab series]

Original illustrated titles for ages 4 to 13, written, drawn, modelled and animated in-house. Scan any page and the scene assembles in three dimensions on the desk in front of the child, narrated, labelled and touchable.

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CR8LAB AR

Scan. Discover. Interact.

  • Publishers
  • museums
  • brands
  • agencies
  • event organisers
  • government campaigns
  • Web based delivery from a QR code or a link
  • Original 3D assets, not store models
  • Analytics on scans, dwell time and completion

The augmented reality engine behind every product, available on its own for partners. Print AR, packaging AR, poster and gallery AR, product placement at true scale, and location based experiences for events, campuses and trails. Delivered in app or on the web, so there is nothing to download.

VR headsets resting on school desks beside notebooks in a bright classroom

CR8LAB VR

Step inside the lesson.

  • Secondary schools
  • universities
  • technical and vocational training
  • healthcare training
  • museums
  • tourism
  • Guided mode for a class of thirty and free mode for individual exploration
  • Desktop and browser versions of every headset build
  • Assessment built into the environment, not bolted on afterwards

Environments a learner can enter and move through. Historic sites, industrial plant, the inside of a cell, a place that has not been built yet or no longer exists. Built for headset and for browser, because the best VR is the VR your audience can actually reach.

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CR8LAB Labs

A science laboratory that fits in a school bag.

  • Secondary schools
  • science centres
  • ministries of education
  • NGO programmes
  • Runs offline on a [$150] tablet, device included
  • Examination practical coverage for [WAEC and NECO]
  • Teacher dashboard showing who repeated what, and where the class went wrong together

[250]+ virtual practical experiments across physics, chemistry, biology and mathematics, mapped to the curriculum and to examination practicals. Students run experiments alone or as a class, repeat what they got wrong, and handle procedures no school would risk with real reagents.

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CR8LAB AI

A learning companion that answers to the teacher.

  • Schools running the platform
  • families using the individual subscription
  • Bounded to curriculum content, so it does not improvise a syllabus
  • Every interaction is visible to the teacher
  • No automated decision on grading, placement or opportunity without a teacher in the loop
  • [Language support: English, plus [Yoruba, Hausa, Igbo, Kiswahili] on the roadmap]

An AI tutor that works inside the curriculum, explains a concept in a second and third way when the first does not land, generates practice at the right difficulty, and hands the teacher a summary of where each student is stuck.

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CR8LAB Studio

Teachers build immersive lessons without writing code.

  • Teachers
  • curriculum leads
  • training managers
  • publishers
  • Drag and drop, with templates for lesson, practical, revision and assessment
  • Share to your school, or to the wider CR8LAB library if you choose
  • Teacher certification and onboarding included with every school deployment

The authoring tool. Pull models, scenes and simulations from the library, add your own images, audio and questions, sequence the lesson, and publish it to your class in an afternoon.

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CR8LAB Creator

Students stop consuming the experience and start building it.

  • Upper primary and secondary students
  • STEM clubs
  • holiday programmes
  • competitions
  • Age appropriate, moderated, and safe by default
  • Feeds directly into CR8LAB Community challenges and creator grants
  • Produces a portfolio a student can show a university or an employer

A guided creation tool where students assemble their own AR scenes and interactive stories, then publish them to their class, their school or a competition. The point at which a child moves from user to maker is the point the whole thing was built for.

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CR8LAB Library

The asset library everything else draws on.

  • Every product above
  • publishers and studios who licence assets directly
  • Original work, cleared for commercial use
  • Game engine ready, delivered in [standard formats]
  • African environments, characters and contexts as standard, not as a special request

[X]+ original 3D models, environments, characters, animations and simulations, produced in-house and owned by us. Growing every month, licensed to partners, and the reason a new title takes weeks instead of quarters.

Hardware

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    Virtual Science Lab tablet

    Full package including the device, [$150] per student per year.

  • The Spotty stand, a yellow giraffe-shaped tablet holder, with a tablet showing a shark swimming out of an open picture book beneath it

    Spotty camera and book holder

    The stand that makes hands-free scanning work on a desk.